How the heck do you balance something like that? I feel like if it was nerfed too hard, it would just fall into the same trap as 70% (Hurr statistics from my ass) of the other weapons I've used so far in that they're just a backup for something else. It's insanely fun to use, but from a balance perspective it makes no sense that this one weapon obliterated all of the challenge from the game by pure chance of drop, no? Shoot once, reload, a whole room is basically dead. Is this how the weapon is really intended? I killed the High Dragun for the first time today because this weapon dropped from the first boss. I know there's tons of topics on this already, but I don't like digging up threads.
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